The RuneScape code base has over a decade of development


The RuneScape code base has over a decade of development

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We have also stuck to our roots of freedom of choice. We're proud of how you don't have to specialise in RuneScape, and we never plan to make a class system which locks out gameplay based on the choices you made when you created your account. I can't say too much just yet, but we are making a bunch of really cool changes to RS gold make sure that, however you develop your personality, you'll get a range of viable combat possibilities that are available to you. Stay tuned for much more info in a near future Og Blog!

Simplify balancing and code. The RuneScape code base has over a decade of development layered onto it, and may be a tricky spot for developers to work. Starting fresh with a centralised system means we can spend time grappling with our code heritage and more time creating awesome content for you to enjoy. It's also the perfect time to rebalance lots of the items which are badly represented in the present game (such as adding more benefit to 2h gear during melee and ranged, and restructuring'weakening' spells), and reconsider those things we believe to be too powerful. It follows that every single piece of equipment will have tactical choices associated with it, through its own stats, related NPC weaknesses, and skills available whilst using it. As I've mentioned previously, the association between DPS and healing right now makes incorporating higher levelled equipment very tough, so we're rebalancing all that also, giving players the ability to get tons more life points by sporting more armour. This, then, provides us the liberty to release bigger and better gear in the future that is for much more suited to our elite players (people who have one or more combat-related levels at 90+).

What's going to happen to the price my items? As with several things in life, the effect of change is often unpredictable. As such it is a dangerous time to be trading or speculating about the way items might fall or rise in value. Remember this is a beta, and is, therefore, subject to change at any moment. We are extremely likely to be modifying stats, effects, special abilities etc during the beta, so the price of items in the live match will probably fluctuate greatly and erratically.

In my final blog I'll be speaking about how we are rebalancing the battle triangle; the newest gear we're adding (like something truly amazing that we have been keeping as a surprise); combat levels and pures; along with the changed relationship between meals, armour, life points and Constitution. Thank you for buy rs gold paypal reading!

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